In all probability, you'll be fighting quite a few AI-controlled armies before encountering your fellow players in a given match, so these battles are a neat little way to gauge your rivals' forces, battle tactics, and strengths and weaknesses. Also, you can't help but grow a bit bitter at that player who decides to manually battle out every tiny encounter with AI forces - the inconsiderate sod. This was exacerbated by the fact that at this point the game doesn't allow other players to move around the map while one is engaged in battle, so you can do nothing but explore your menus, trade on the marketplace, and plonk down buildings on the map (though the devs assure us that this will be fixed in a future update). The early buzz of exploration and tentative encounters with hostile armies made way for a kind of ennui each time any of us had to wait while another engaged in battles. This became apparent partway through a recent multiplayer game of Songs of Conquest that I had. When other players are embroiled in scuffles that you're not involved in, you can feel like a bit of a ghost at the feast as you mope around clicking through your resource piles or looking at in-game stats during your unwanted downtime.ĪLSO READ: It Took Me an Over an Hour to Beat a 30-Second Boss in Castlevania The point is that these dedicated battles-within-the-war are a serious bummer for pacing, and it's an issue that's plagued grand-scale strategy games for years.
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